Simulating the impossible,
frame by frame.
Since 2023, I've been creating visual effects. Specializing in Pyro simulation, destruction, and FLIP simulation, I primarily work in Houdini, with a strong foundation in pipeline and R&D.
After a Master's in VFX at ArtFX (Montpellier, France), I'm now ready to take on new challenges in the industry.
In parallel, I develop open-source tools for the Houdini community, and vibecoding custom SaaS for personal projects.
Experience
What I do
Skills
Logiciels maîtrisés
1
Year of experience
1
Projects delivered
0
Studios